SPIDERMAN 2 PS2 PS2
These days a lot of complex figures have 'multipoint' facets (~5>9), however the thing is all move relative to each other, with the computer CPU doing the calculations and placement for each point continuously - which in maths and memory load can be huge.Īs mentioned before - PS2 figures are low poly (reduced segment/simplified segment), to cut down on the resource load on the computer, OS and memory. These specs are important in 3D/CAD because each individual facet (segment) of any poly/mesh/figure - is the space bounded by 3 vertices (reference points). Good amount of power there (gaming system), and as its using DDR4 - means the CPU (iCore7) is a quadcore or better. Been working on that since February-March, with a mid November target (running several days late). Well around 75% of the bad ones, which in turn are neurological (nerve) damage caused by the infection. Why? Because in the next 48~72 hours various governments will be saying "We have a medicated treatment for the majority of 'long covid' cases. I'm off for maybe twelve to eighteen hours (working/writing reports). How do you plan to use the model? Still imaging/posing in program animation, or as an animated character in a game, etc.? (These factors impact on what we do making/complexity of the figure).
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(impacts the capacity of the program to move/render the model - thus if low need to simplify the geometry files etc.). What is the power rating of your computer, CPU type/speed/ram, and its graphics card type/ram. meshes and stuff - only take a minute or two).
SPIDERMAN 2 PS2 SOFTWARE
What software are you using to arrange or manipulate your figure? (Helps me know what format to convert the geometry to, and ancillary files required.
![spiderman 2 ps2 spiderman 2 ps2](https://i.ebayimg.com/images/g/AVwAAOSwRvBhgTAS/s-l400.jpg)
Foxy and the others will know if there is a freebie geometry out there that we can use. Because if any item/thing has three distinct tangible differences to an original - legally it is considered 'different' (not worth trying to sue for breech of copyright, etc., because it will usually fail in court).Īnyway - plenty of options so no need to worry. Simple terms: I pick a single facet - then split it in two - occupying the same space. Ion would notice the double facets - but no one else would. The legalese aspects are not a drama doing it this way because I'll make some detail changes on the mesh - say do three of four single facet divides - in places you cannot easily see (for example between the toes. Then it is simply a case of pairing the clothes to the figure. It is possible there are freebie geometry figures around that can be resized (up or down) to come close - or almost exact duplicate - of the G8 body size. I do not know, but doubt the outfit would include a G8 figure *.obj or *.3ds geometry (reference) file simply because it is likely legally guarded (copyright, conceptright or intellectual property of DAZ/whomever). only took her a minute or two to find the correct outfit here.
SPIDERMAN 2 PS2 SERIES
spent hours up at DA looking at Catwomen to get an idea of the facials - then getting sentimental about some of the early/great Catladies - first Batman TV series - that aired when your great grandmother was in grade school - Still got it wrong, because I was looking at/for the cat costume figure (PS2) that matched Hale Berry!)Īs Foxy 3D demonstrated (being one of the clever types I mentioned). Waves at Ms Foxy (thank you for the assistance. I have a copy laugh - just need to find it). which produces a highly accurate face/head (using software that is special/not freely available. Last (takes a bit) needs a left face, direct face and right face (3 pictures). needs two pictures - say 15~20 degrees (slightly from the right) and 340~345% (slightly from the left) far to good quality image, to produce a better/more accurate face build. Just requires a direct facial - good quality (looking straight at the camera). Have you got a couple of pictures of her - because it might be a lot easier/faster to morph her face to an existing high-end poly (Vict4-6-7 or G8) in poser, then dress here in the correct clothing.įace morphing is straight forward (three ways - last one takes a bit of time/few hours - others are real quick) 1.
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Not really good - probably because the PS2 is a low render quality to keep the gaming speed up.